20 research outputs found

    Morita Equivalence of C^*-Crossed Products by Inverse Semigroup Actions and Partial Actions

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    Morita equivalence of twisted inverse semigroup actions and discrete twisted partial actions are introduced. Morita equivalent actions have Morita equivalent crossed products

    C*-actions of r-discrete groupoids and inverse semigroups

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    Groupoid actions on C*-bundles and inverse semigroup actions on C*-algebras are closely related when the groupoid is r-discrete.Comment: LaTeX-2e, 18 pages, uses pb-diagram.st

    Biased Weak Polyform Achievement Games

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    In a biased weak (a,b)(a,b) polyform achievement game, the maker and the breaker alternately mark a,ba,b previously unmarked cells on an infinite board, respectively. The maker's goal is to mark a set of cells congruent to a polyform. The breaker tries to prevent the maker from achieving this goal. A winning maker strategy for the (a,b)(a,b) game can be built from winning strategies for games involving fewer marks for the maker and the breaker. A new type of breaker strategy called the priority strategy is introduced. The winners are determined for all (a,b)(a,b) pairs for polyiamonds and polyominoes up to size four

    Impartial achievement and avoidance games for generating finite groups

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    We study two impartial games introduced by Anderson and Harary and further developed by Barnes. Both games are played by two players who alternately select previously unselected elements of a finite group. The first player who builds a generating set from the jointly selected elements wins the first game. The first player who cannot select an element without building a generating set loses the second game. After the development of some general results, we determine the nim-numbers of these games for abelian and dihedral groups. We also present some conjectures based on computer calculations. Our main computational and theoretical tool is the structure diagram of a game, which is a type of identification digraph of the game digraph that is compatible with the nim-numbers of the positions. Structure diagrams also provide simple yet intuitive visualizations of these games that capture the complexity of the positions.Comment: 28 pages, 44 figures. Revised in response to comments from refere

    Impartial avoidance games for generating finite groups

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    We study an impartial avoidance game introduced by Anderson and Harary. The game is played by two players who alternately select previously unselected elements of a finite group. The first player who cannot select an element without making the set of jointly-selected elements into a generating set for the group loses the game. We develop criteria on the maximal subgroups that determine the nim-numbers of these games and use our criteria to study our game for several families of groups, including nilpotent, sporadic, and symmetric groups.Comment: 14 pages, 4 figures. Revised in response to comments from refere
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